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I must regretfully inform you all that my HC necromancer Prebek has died. More to come, preferably when I can do this inside instead of walking over to the library.
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Prebek has yet to enter Hell, but I have a good feeling about him when he does. Now he's looking for a four-socket flail and a Ko rune- a much better solution to the Hell resistance penalty than switching to a plain 3-diamond shield. Ist from the temple on one run, Vex from the temple on another. Then some Baal runs, with side trips to Nihlathak's temple to gather the army. now we're thinking that the next character will use an Oath.
#Diablo 1 beezlbub one spirit skin#
The most notable items found so far: Skin of the Vipermagi in Nightmare's Underground Passage, Pul from the Nightmare Hellforge, Mal in the Glacial Trail. Normal and Nightmare were a breeze Duriel is scary when underleveled, but Decrepify really takes the fight out of him. Ladder-only equipment is enabled, and the muling program ensures all gear is recoverable after death.
#Diablo 1 beezlbub one spirit full#
He's a classic skeleton build, using players 8 for basically everything and doing single-pass full clears. With only a little hand-me-down equipment, Prebek gets started. I had played a bit of it before, but not much in the "Hardcore" project of my muling program, the highest level character was just barely a Destroyer, and possibly dead. Inspired by this thread, I decided to give hardcore a go. So, then, I dusted off the 15-year old machine and got out D2. I've been away for the forum for a few weeks, between an internet outage (still ongoing) at my place and having the main laptop in the shop for a swollen battery. Why i can't have one for single target and another for multi target? I hate this loadout system. IMO better than corpse explosion but again. Was a little more fun, but even by standing in a ultra telegraphed explosion, i only lose half of my health., After leveling i got corpse lance. I now that the game will just inflate damage/health and will not trow more uniques, let enemies have more spells, give immunities, so skeletons can't be poisoned to death, or anything interesting.
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I din't even needed to do anything except let my skeletons attack him while i drain all skeleton's blood. Faced him on 1x1 but thanks to my heavy club, he was no match for me. Leveled a little more, unlocked golem BUT or i have a golem or skeletons since i can only have one skill on the "reanimation" bar. i found a amazing big and heavy mace, do you know what it means? That i can siphon much more blood from enemy skeletons My skeletons also will become much stronger.
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At lv 11, i finally got a decent skill that siphons blood. For almost no gear improvement and few levels. Literally when i found a little gear, my hit points moved from 150 to 600. When i got skeleton mage, i was thinking "why i can't use it and the bone spear?" I an hating more this loadout system And no progression on range, always hit a specific area. Was sad that it was scaling with my weapon, not with enemy hp who fits more the manipulator of master and death, using the lifeforce of enemies against thenselves.
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I literally got a decent weapon and was two hit shooting "rare" enemies. I was wondering if i really had picked a male necro. Well, my necromancer looks EXTREMELY androgynous.
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